Here is a small sample of our work. As most of our large projects are bound by confidentiality agreements, we are prevented from showing them here.
A virtual model for the Research Centre on Interactive media, Smart systems, and Emergent technologies (RISE) starting from Autocad plans. Developed for the Unity game engine.
An interactive application based on a fictitious clothing store developed for the Vizard VR software, in collaboration with Worldviz Inc. Users interact with talking virtual characters based on an an established scenario. Full position tracking is supported for Worldviz PPT professional tracking systems.
OUR SHOWCASE DEMO
Developed by us for us! Works in both Unity and Vizard and allows users to modify materials and textures (e.g., switch across different types of floors, wallpapers etc) on the fly using our custom-designed menu, optimized for the Razer Hydra controller.
Virtual replica of a deserted house in the buffer zone of Nicosia. Designed based on the architectural plans and digital photos of the actual house, the model was developed for a grant application led by scientists at the University of Cyprus.
SOCIAL SKILLS TRAINING
Part of a commercial product we are currently working on. We can't reveal much about it at this point as both development and clinical validation are under way. All we can say is that users can present their own slides in virtual scenes that are populated by interactive virtual characters.